Skyrim Can I Move My Family to Lakeview Manor
Nearly This File
This is the Skyrim Special Edition version, if you lot desire the Normal Skyrim version then click hither.
If you would like to leave me a donation I'd appreciate it.
!! Make sure the original Lakeview Manor is completely build with the upgrades you want to have (through workbenches and steward) earlier activating this mod or any optional files !!
!! If you lot start a new game or switch character you demand to deactivate the modern and optional files until the Lakeview Manor is build !!
Requires Skyrim Special Edition
~~Permissions~~
- This mod is not to exist uploaded or used anywhere else, non even in mod lists, no monetary gains can ever exist made from my mod, not even free donations/patreon/etc, no patches/replacers of/requiring my modernistic are immune.
- Permission is never granted to be used on websites that have a none-revocable/infinite distribution license, if a website does not grant yous the power to permanently delete your own files so don't even bother asking me.
- I reserve the right to alter/revoke these permissions at any indicate, yous must concord to the changed permissions in the future regardless of whatever circumstances.
- Any changes, use of content or translations of this modernistic will require my explicit permission, contact me. (y'all will have to agree to all the above and mention me every bit the original writer)
~~Intro~~
- This mod is all well-nigh dazzler and lore friendliness, I tried to keep the outside as unproblematic as possible without making information technology feel like a castle while taking away the shortcomings of the original. It changes nothing regarding interaction of the original vanilla content, all this mod does is expand the exterior.
- I also made the mod modular so you can cull to disable/enable certain upgrades if you want to and fifty-fifty install some optional files for other changes.
- New npcs are added to requite it a small boondocks feeling and are realistic regarding their appearance, clothing and apply of weaponry/spells, they likewise go along themselves busy with chores during the day and sleep at nighttime.
~~Features~~
(nearly upgrades, except for the puddle/villa/walls/watchtower, can be enabled/disabled by talking to the little dragon in the villa.)
- Pool -- for those that fancy taking a swim, npcs will accept off/on habiliment when entering/exiting.
- Wall & Gates -- north fence and a south wall with two gates.(gate keys in the villa chest, run across motion picture "21 Primal Location")
- Villa -- providing beds for 5 people, info book and a small-scale dragon on the wardrobe to disable/enable sure upgrades.
- Watchtower -- defensible position to protect the fence.(you can train your spell/archery/weapon skills by hitting the target dummies)
- Extra Flora -- for those that love trees/plants/farm plots, not to mention statues.
- Fish Hatchery -- for an easy fishing time, aforementioned every bit the Windstad Manor's hatchery.
- Fungal Cave -- an clandestine mushroom garden including little chaurus gardeners, archway at old necromancer's altar.
- Route -- connecting your manor to both main roads.
- Hortus Sanctum -- greenhouse cavern including ores, insects and spriggans.
- Apothecary -- a cavern where your alchemist shop is located, including 4 beds, entrance under watchtower.
- Prison -- tower on peak of the mountain, archway is side by side to your manor at the bottom of the mount.
- NPCs -- a merchant, blacksmith, alchemist, gardener, huntress, housemaid, necromancer, fisherman and 4 guards.
- Vanilla Necromancer's Chantry -- all items of this horrible looking altar correct next to your home are disabled and replaced with a garden.
- Improved Navmesh -- all added content has been provided with new navmeshes, npc'southward should follow wherever y'all become.
- Optimized Exterior -- most objects that are out of your view effectually the manor volition go disabled, this allows for less CPU to be used and a significant increment in FPS.
- TES5EDIT Cleaned -- first cleaned automatically and then checked everything manually to brand sure everything is in lodge.
~~Optional Files~~
(any of these optionals tin exist used without my primary Lakeview_Extended.esp, they are in fact carve up mods.)
- Lakeview_Extended_BackRoom -- this replaces the backroom of the main hall with mannequins and some weapon racks.(encounter moving-picture show "26 Optional BackRoom_Mannequins")
- Lakeview_Extended_Basement -- an extra bedroom in the basement with beds for 8 people.(see picture "24 Optional Basement_Bedroom")
- Lakeview_Extended_CM -- these esp'southward remove unnecessary collision markers and then your npcs can walk past your house, install simply one .esp per wing. instance: I build the kitchen even so the arsenal standoff marker is there thus my npcs will not walk past information technology.(see picture "25 Optional Collision_Markers_Fix")
- Lakeview_Extended_Grindstone_Workbench -- If you lot wish to remove that useless drafting table, breast, carpenters workbench - Open the panel in game, select those items, type "markfordelete", relieve and load game - This esp volition move the normal grindstone/workbench at that place instead.(run across motion-picture show "23 Optional Grindstone_Workbench")
- Lakeview_Extended_Interior -- stops your manor interior from resetting, I fabricated this because I got sick of erstwhile items respawning and bumping away my own placed items.
~~Installation~~
(I will repeat that start yellow alarm in more words here: You need to build EVERYTHING on the Lakeview Manor before activating my modern, that includes the firm, wings, interiors and all the upgrades the steward provides such as moo-cow, horse, carriage commuter, chickens,...
Yous can choose to skip certain upgrades like interiors in case you want to use other mods for that, or cows/chickens/equus caballus if you simply don't like those, but DON'T endeavour to build anything anymore once my mod is enabled.
Basically you demand to construct the entire estate through the demote in the exterior, then all the benches in the interiors and and so the upgrades from the steward.
All of this begins if you lot start doing quests for the Jarl of Falkreath.
But after this is done you should activate the mod and outset upgrading through Nagra the lilliputian dragon in the villa, you can yet activate/de-activate whatever of my upgrades through the dragon, but you lot should NEVER use those original benches or steward anymore.
Failing to heed my advice and activating my mod earlier you have that lakeview manor finished can result in the following bugs, such equally not being able to buy lumber, not existence able to hire a steward, not being able to advance through the "build lakeview" quests, certain original upgrades never becoming visible and the lakeview map marker not showing upwardly.
So over again, if you commencement a new game, DE-ACTIVATE my modern and build the original lakeview estate first!)
- Always make back-up saves before trying new mods.
- Make sure you are far away from Lakeview estate before installing.
- Nexus Mod Manager: download the .ESP and .BSA files and activate it to install.
- Transmission: open up the 7zip file, then drag and drop the .ESP and .BSA files into Skyrim's Information folder.
~~Uninstallation~~
- Dismiss all potential followers from my mod, make sure none of them are actively following y'all.
- Make sure you are far away from Lakeview manor before uninstalling, wait xl+ days.
- Y'all can deactivate and uninstall from Nexus Mod Director, or manually delete the mod.
~~Compatibility~~
- Since this modernistic stretches over the whole area around the estate, moving items everywhere, fifty-fifty altering terrain, its safe to approximate that other mods in the exterior surface area are NOT uniform.
- My mod does non modify anything in the interior(unless you utilise the optional files), so you lot are free to utilise other mods for the interior as you please.
- Uniform with DynDOLOD: obviously you cannot enable my modernistic until the vanilla Lakeview Manor is completely build, once yous enable my mod you need to run DynDOLOD once again and make sure it includes my modernistic or else objects volition popular in and out of existence, however DynDOLOD will non actually create LODs for the Lakeview surface area so you cannot see the manor (or anything else from my mod) from a large distance, for more than details get look under my modernistic forums tab.
- Compatible with Lakeview. Manor - Equally It Should Be, mod load society should exist: Lakeview_Extended.esp, LKVM-Function I.esp, LKVM-Part II.esp. Read that mod'due south description carefully every bit y'all need to install that mod Earlier you lot build the manor, as opposed to my Lakeview_Extended modern that needs to be installed AFTER you lot build the manor. Make certain you do not install any of my optional files that change the interior, too do not install the LKVM NoGrass optional file since that will cause mural incompatibility in my mod
~~Recommended Mods~~
- My Habitation Is Your Abode : Fix any follower on dwelling house/sleep/work/guard wherever y'all like.
~~My Other Mods~~
~~Troubleshooting~~
- Dragon in the villa vocalisation/options not appearing -- quicksave and quickload the game, so speak to him again.
- Dragon in the villa not there -- he sometimes bugs out but you can press that tiny button on hes rock to put him back in position.
- Enemy spiders/wolfs/bandits/giants still spawning at estate archway -- yous demand to wait 40+ days far away from Lakeview and then that the exterior tin reset.
- Railroad vehicle driver still sitting at old location and floating a chip in the air -- you lot demand to wait 40+ days far abroad from Lakeview then that the outside will reset.
- Floating Grass Set up -- too try waiting a few days far abroad from the Lakeview exterior cell so it tin reset and the grass doesn't float anymore.
- Some people accept game freezing/space loading screen when loading a save in the exterior or exiting the manor, removing certain upgrades similar extra flora/farms/route/prison/fish hatchery helps with this.(talk to the dragon on the wardrobe in the villa.) If you are unable to get to the Villa to disable upgrades because your game freezes or CTD around the outside, open the panel and type "COC LakeviewVilla", this will straight transport you there.
~~Credits~~
- skubblebubble for converting this modern to piece of work on Skyrim Special Edition.
- sa547 for giving me permission to edit and apply hes Lakeview Pool and Hot Bathroom for Hearthfire mod.
- jhdez for giving me permission to edit and use hes Lakeview Manor Fish Hatchery plus opt Factory mod.
- rockyourazz for optimizing the outside, objects out of view will get disabled, thus lessening the CPU load and increasing FPS.
- subtanker for providing the pool scripts.
- hex0id for making the Carriage and Ferry Travel Overhaul Compatibility patch.
- dptheslothking for making a squeamish video.
- Xubarku, xxGODLIKExx, ps46183 and all commentators that share their idea'due south and give constructive criticism.
- B1gBadDaddy for improve skill script on target dummies.
~~Actress~~
- Safe Storage -- Only use your own Manor to store your stuff, all the new interiors that I added are for the npcs. All these containers and interiors are set to respawn so they are not safety to store or drop your items. Fifty-fifty if you employ the "no-npc version" you lot however can't utilise these new interiors to store your items.
- To let look time become faster, open console and type "TFC", one day volition pass in a second now instead of waiting for every single hr to pass, when done type "TFC" once again.
- If you demand to look 40+ days and then I suggest you open up the console and type "set timescale to 300000", close the panel and so do nothing for like 30 seconds, when done type "gear up timescale to 20".(its preferred yous do this in an interior with no npcs, like Breezehome.)
- To decorate your home, dump items on the basis, go out manor, re-enter estate, place them where you similar.
- To make your bard Llewellyn essential, type "setessential 03018DE0 1" in the console. He has a bad habit of playing the hero in every fight while dying 1 2nd afterwards.
- If y'all don't like sure items/plants/trees, you can always open the console in game, select the item, type "disable" or "markfordelete" to remove it. When using "markfordelete" yous need to salve and load once more, just beware that the particular will be gone forever, and make certain you take a backup relieve ready in example you deleted the wrong item. You tin also apply these commands to make your manor interior meliorate past removing clutter items y'all otherwise cannot pick up.
- Since my mod adds guards at that place is a high probability that when your spouse gets kidnapped(quest) the bandits will be in combat and die before yous can open dialogue with them, this can cause a bug to occur that when afterward you save your spouse he/she volition walk backwards all the time and mostly does not follow you anymore, equally if stuck in place while moon-walking. To fix this open console, select your spouse and type "recycleactor".
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Source: https://www.afkmods.com/index.php?%2Ffiles%2Ffile%2F2360-lakeview-extended-se%2F
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